This is the place to talk about your favorite topic, to share news, theories, ideas, and to connect with others. The content from your Forum has been converted to Discussions posts, so nothing has been lost.
Welcome to all visitors and registered users of the WoD Wiki!
I want to announce that a new "UserContent" category was created to allow users to identify the files that they upload for personal uses. Having your own User Content category lets you have your own space to upload files to. To give you more examples of things you could do, you could also add profile pages for your characters, create pages under that category to discuss card recommendations based on your own characters if you wanted to, etc.
For more information, visit the "UserContent" category page at the bottom of my profile page.
I will keep posting news when there are significant updates to the Wiki or if there are new features that might be of interest.
In the meantime, feel free to leave me messages on my wall (link below) if you have any questions!
This post may be a bit out of place but in order to keep the information on the Wiki pages as objective as possible, I wanted to discuss strategies related to Soul Slot Enhancement here.
When it comes to enhancing soul slots, I am curious to know what players feel is best for them: Enhancing your soul slots evenly or having soul slots of different levels?
I feel it's better to have high and low soul slot levels, say 1 or 2 high level soul slots and the rest can be enhanced to a lower level. This way, if i need a bonus for one attribute or another, I can just change my souls to higher/lower level Soul Slots.
Let's take a look at the sample picture that is found in the Soul Slot Enhancement section of the Souls wiki page (which happens to be my Crusader a few levels ago) :
The level 20 blue circle gives an 20% bonus to the corresponding equipped soul in the picture: the Lv 5 purple ATK soul.
If you wanted to receive a higher MDEF bonus for example, you could un-equip both souls by dragging them to empty storage spaces, then drag the MDEF soul to the top-right slot and drag the ATK soul to the slot right below. Your MDEF soul will then receive a 20% bonus and your ATK soul will receive a 12% bonus.
This way if you have Soul Slots with higher and lower level bonuses, you can choose to favor one attribute bonus over another. It might not make a huge difference, but every little bit helps sometimes.
When you repair a building in Guild Base, what does "1 Hr = 1 Guild Hr" mean? Does it mean that for each hour spent repairing the building, you get a Guild Hour? Or the opposite, for each hour spent repairing, you need to have a Guild Hour because it will be consumed? Or does it mean that the repairing time is 1 hour?
It seems to me that the damage for the Mage's skills is very high for Level 1... As well, much more MP is used per skill than for any other classes. There are either too many zeroes at the end of the damage numbers in the Mage section or the Skills are listed for a much higher level than 1.
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