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Classes
KNIGHTCrusaderBerserkerHUNTERRangerStalkerMAGESageWarlockPRIESTClericInquisitor



Class Icon Berserker

The Berserker class is one of two transcendence classes available to a Knight at level 70.

Once this transcendence class is chosen, a character can choose to specialize in the other transcendance class at any time for 100 cash from the "Skills" menu (shortkey: J)

Transcending into a Berserker offers higher damage output and offensive skills as opposed to Crusader which provides more maximum HP and survivability.

Class Details: Advance to Berserker to increase ATK by 20%.

New Skills: [Rip Charge], [Double Hit] & [Death Grip].


New Skills[]

! Credits to the IGG US forum for the rune descriptions (Source). However, they are most likely outdated, please confirm the new descriptions.



Single-Target Skills[]

Icon Rip Charge
 [Rip Charge]     Physical
Cause the enemy to bleed uncontrollably, dealing physical damage every 2 secs for 20 secs.
MP Cost: 50 MP
Cooldown: none (1 sec)
Casting Range: 120
 Rune effects (each rune use consumes 3 runestones.) >>>
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HealingHeals you while dealing continual damage to an enemy target. Effect: 40% Max HP.
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ControlDeals physical damage upon a single target. Reduces target's healing ability by 50% for the skill duration..
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InsanityGrants a 20% chance to instantly end cooldown for the Double Hit skill each time damage is dealt.
Icon Double Hit
 [Double Hit]  Physical
Rapidly deal 2 normal hits in an instant.
MP Cost: 50 MP
Cooldown Time: 10 seconds
Casting Range: 120
 Rune effects (each rune use consumes 3 runestones.) >>>
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BloodyDeals 1 additional attack.
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DeafeningReduces movement speed of nearby targets by 50% for 5 secs when using the Double Hit skill.
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ViolentActivates the Wild Strength buff. Increases your ATK, DEF and MDEF by 10% when using the Double Hit skill.
Icon Death Grip
 [Death Grip]  Magical
Let loose the chains of death, pulling the target to your side.
MP Cost: 50 MP
Cooldown: 20 seconds
Casting Range: 600
 Rune effects (each rune use consumes 3 runestones.) >>>
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Haunting Pulled target will be Stunned for 2 secs.
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ReachIncreases Death Grip range to 200m and reduces Cooldown by 5 secs. Restores 10% Max HP each time Death Grip is used.
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WeakenPulled target will take 20% additional damage for 5 secs.
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