This Grade S card was implemented in December 2013 as part of the Christmas events and is made available through IGG website events.
When attacking, It grants the player a 10% chance of activating Blue Blood (an effect) which deals a % of additional damage and critical damage for the next two attacks when the card is inlaid to a weapon. When inlaid to an armor piece, it grants a 8% chance of activating the Blue Blood effect, this time removing debuffs and reducing the target's damage reduction (DMG RED). The permanent (static) boost it offers when inlaid to an accesory in to increase DEF, MDEF and critical damage (CRIT DMG) by a certain percentage.
These effects become more powerful as the card is upgraded to a higher Star Rank.
Source: IGG website events
Price: (n/a, not sold in stores)
|Icon||Achievement||Description||Reward||Achieve Pts||Requirement for Title|
|Blue Blood||Equip Blue Blood (Event)||
2,000 Blessing points
[Weapons] : Grants a 10% chance of activating Blue Blood when attacking, dealing [A]% additional damage and making the next two attacks on the target automatically deal Critical DMG. Last 6 seconds. Triggers every 15 seconds.
[Armor] : Grants a [B]% chance of activating Blue Blood when attacked, removing debuffs and reducing the enemy's DMG RED by [C]%. Last 5 seconds. Triggers every [D] seconds.
[Accessories] : Increases DEF, MDEF, and CRIT DMG by [E]%.
Fuse to upgrade. Can be inlaid into equipment. Effects can't stack.
Effects by Star RankEdit
(-% DMG RED)