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In Wings of Destiny, you can create armor pieces according to blueprints. Each set is appropriate for a player's level decade (level 30, 40, 50, etc.)

To create an equipment piece you need two things: a blueprint and materials.

The materials come from different sources but they generally fall under two main categories: items that are gathered in exterior areas and items that are collected in dungeons or obtained as an event reward.

Blueprints[]

To find out more about blueprints (how to get them and the quantities of materials needed to create each armor set), visit the Blueprints page or click on one of these links:

Blueprints by Level: Level 30  • Level 40  •  Level 50  • Level 60  • Level 70


Gathering Materials from Areas[]

Some of the materials needed to craft blueprints can be found in the main areas (fields). To do this, you have to click on a resource node (a clickable object on the screen that lets you collect an item.) in one of the main areas.  Some materials are common and guaranteed to drop as you collect from a node. Other materials are rare and appear on a random basis.

There are usually 6 resource nodes in each area:

  • 2 Wood / Lumber nodes
  • 2 Skin / Pelt nodes
  • 2 Ore nodes

(Exception: Jade Quarry, where only 2 Copper Ore nodes are found)

Keep in mind that the timer for node respawn is 5 minutes. If a player collects a resource, that same node will respawn exactly 5 minutes later.

Resources Table[]

The following table explains where common and rare blueprint materials can be found. Have a look at the notes at the bottom of the table also...

Set Level Node / Common Resource Rare Resource Area(s)
(n/a)
Icon Missing
Copper Ore
(see notes)
Icon Missing
Blue Crystal
(see notes)
  • Jade Quarry
(n/a)
Icon Missing
Iron Ore (node) -->
Copper Ore (item)
(see notes)
Icon Missing
Blue Crystal
(see notes)
  • Hope Canyon
30
Icon DriedPelt
Dried Pelt
Icon Missing
Spider Silk
(see notes)
  • Hope Canyon
30
Icon Lumber
Lumber
Icon IronIvy
Iron Ivy
  • Hope Canyon
  • Arbor Valley
30
Icon DriedPelt
Dried Pelt - none (see notes)
  • Arbor Valley
30
Icon IronOre
Iron Ore
Icon DarkMineral
Dark Mineral
  • Arbor Valley
40
Icon SkinofDecay
Skin of Decay
Icon BoneoftheDead
Bone of the Dead
  • Holy Grounds
40
Icon SilverOre
Silver Ore
Icon DivineStone
Divine Stone
  • Holy Grounds
40 / 50
Icon ForresterToughwood
Forrester Toughwood - none
  • Holy Grounds
  • Castia Corridor
  • Crater Plains
50
Icon BeastPelt
Beast Pelt
Icon LongBonePiece
Long Bone Piece
(see notes)
  • Castia Corridor
  • Crater Plains
50
Icon GoldOre
Gold Ore
Icon EarthCrystal
Earth Crystal
  • Castia Corridor
  • Crater Plains
60
Iron Pine
Iron Pine - none
  • Dark Rainforest
60
Icon BeastPelt
Beast Pelt
Giant Beast Bone
Giant Beast Bone
(see notes)
  • Dark Rainforest
60
Red Iron Ore
Red Iron Ore
Redblood Stone
Redblood Stone
  • Dark Rainforest
70
Jade Wood
Jade Wood
Tough Branches
Tough Branches
  • Fallen Swamps
  • Jade Sanctuary
70
Skin of the King
Skin of the King
Ancient Bone
Ancient Bone
  • Fallen Swamps
  • Jade Sanctuary
70
Azure Ore
Azure Ore
Green Jade
Green Jade
  • Fallen Swamps
  • Jade Sanctuary


Notes[]

  • The materials in RED are not used for any blueprints. It's possible that the developpers had planned to release the four other level 30 blueprints pieces (Chest, Legs, RH & LH Weapons) but none are found in the game to this day. Their purpose remains a mystery.
  • In some cases, different rare materials are found on the same nodes in different areas.
    • Examples:
      • Dried Pelt nodes in Hope Canyon provide Spider Silk as a rare resource but not the ones in Arbor Valley.
      • Beast Pelt nodes in Castia Corridor and in Crater Plains provide Long Bone Pieces while the ones in Dark Rainforest provide Giant Beast Bones as a rare resource.  However, the Beast Pelts found in all of these areas can be used to craft level 50 or level 60 blueprints.


Map[]

To help you find the resources you're looking for, consult the map below to know where the locations of the nodes. I suggest downloading this image by clicking here and keeping it open at least the first time you collect resources in an area. You'll remember the locations afterwards.


Materials Map

A map showing the locations of the resource nodes in 9 areas.

See also[]

  

Collecting Materials from Dungeons, Events, Quests, etc[]

Here are tables of the blueprint materials that can be obtained through dungeons, events, quests, field bosses, the auction or through the guild workshop.

Keep in mind that all materials obtained through Elite Treasure Chests ("The Deadliest Hunt" quest) are bound and can't be traded with other players. Other sources will generally give you an "un-bound" item.

In the case of items that are considered to be rare drops, selecting a higher dungeon difficulty or returning a larger recipe in the "Alchemist's Request" event will normally increase your chances of receiving the item.

  • Example: Although a Mutated Heart can drop at any difficulty of the "Abandonned Cellar" dungeon, selecting the "Elite" difficulty will increase the chances that it drops.


Level 30 Blueprint Materials[]

Note: the materials in RED in the table below are not used for any blueprint in the game. You can discard them.

Material(s) Sources
  • Mutated Heart
  • Heathen Emblem
  • Bright Mark
  • Worn-out Broken Blade
  • Ashes of Evil Energy
  • Mysterious Jade Hook
  • Guild Workshop (Cost: approx. 10 rep each, bound item)
  • Lv 30 Alchemist's Request (S, M or L recipe, un-bound item)
  • Auction
  • Cellar Remains
  • Remains of Madeline's Armor
  • Shadow Skin
  • Glowing Energy Orb
  • Shards of Madeline's Armor


Level 40 Blueprint Materials[]

Material(s) Sources
  • Heart of Defeat
  • Essence of Death
  • Blade of Missed Chance
  • Pestilence Blood
  • Source of Pestilence
  • Twisted Soul
  • Guild Workshop (Cost: approx. 24 rep each, bound item)
  • Lv 40 Alchemist's Request (S, M or L recipe, un-bound items)
  • Auction
  • Bone of Darkness
  • Decayed Tooth
  • Iron of Decay
  • Remains of the Dead
  • Silent Breath


Level 50 Blueprint Materials[]

Material(s) Sources
  • Zealous Will
  • Prisoner Shackles
  • Blood of the Fallen
  • Rage Essence
  • Shadow Eye
  • Warden's Armor
  • Warden's Helmet
  • Guild Workshop (Cost: approx. 48 rep each, bound item)
  • Lv 50 Alchemist's Request (S, M or L recipe)
  • Auction
  • Bloodstained Cape
  • Dulled Carver
  • Hanging Rope
  • Hot Branding Iron
  • Jagged Edge
  • Prison Office Armor Fragments


Level 60 Blueprint Materials[]

Material(s) Sources
  • Elemental Heart
  • Elemental Crystal
  • Elemental Essence
  • Elemental Particle
  • Energy Seed
  • Shane's Bracers
  • Shane's Shell
  • Guild Workshop (Cost: approx. 96 rep each, bound item)
  • Lv 60 Alchemist's Request (S, M or L recipe)
  • Auction
  • Coiled Branches
  • Dropped Mud
  • Obsidian Fragment
  • Rough Mace
  • Rusty Meteoric Iron
  • Steep Cliff Rock


Level 70 Blueprint Materials[]

Material(s) Sources
  • Sage's Soulstone
  • Dark Crystal
  • Arcane Shadow Diamond
  • Elven Ring
  • Elven Tears
  • Source of the Fallen
  • Sage's Cape
  • Guild Workshop (Cost: 144 rep each, bound item)
  • Lv 70 Alchemist's Request (S, M or L recipe)
  • Auction
  • Arcane Pendant
  • Dirty Armor
  • Dull Earrings
  • Elven Hair
  • Exquisite Cloth
  • Magic Flute
  • Magic Harp
  • Slender Bone
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