Classes |
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KNIGHT • Crusader • Berserker • HUNTER • Ranger • Stalker • MAGE • Sage • Warlock • PRIEST • Cleric • Inquisitor |
The Cleric class is one of two transcendence classes available to a Priest at level 70.
Once this transcendence class is chosen, a character can choose to specialize in the other transcendance class at any time for 100 cash from the "Skills" menu (shortkey: J).
Transcending into a Cleric offers more survivability / defensive skills as opposed to an Inquisitor which provides more damage output and debuffs that are useful for PvP. Which class is better suited for Warrior's Trials is a subject of debate.
Read more: Priest Transcendence Skill Guide (IGG US Forum)
Class Details: Advance to Cleric to increase DEF by 15%, MDEF by 15% and Max HP by 15%.
New Skills: [Manifesto], [Angel Touch] & [Divine Intervention].
New Skills[]
Note: Special thanks go to player [S29]PrAyEr for the rune descriptions!
Area Of Effect Skills[]
[Manifesto] | Invokes the power of Heaven to burn any enemies in the area and daze them for 2 seconds. Any friendly targets will receive a healing effect lasting for 5 seconds. MP Cost: 350 MP Cooldown Time: 20 seconds Casting Range: 500 | |||||||||
Rune effects (each use consumes 3 runestones.) >>>
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Single-Target Skills[]
[Angel Touch] | The Cleric summons the power of the angels, removing all debuffs and providing a 5 second immunity to all status effects. MP Cost: 500 MP Cooldown Time: 45 seconds | |||||||||
Rune effects (each use consumes 3 runestones.) >>>
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Defensive Skills[]
[Divine Intervention] | Summons the power of the divine to protect you and your team, absorbing damage up to 50% of max HP. Effect Duration: 15 seconds MP Cost: 750 MP Cooldown Time: 60 seconds | |||||||||
Rune effects (each use consumes 3 runestones.) >>>
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