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Cards EvilSchemeIII

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OverviewEdit

Release Date:  This Grade S card was implemented...
Summary:

It grants a character a 10% chance to inflict extra damage to a target and reduce its DMG by a percentage for a short amount of time while attacking or using a skill or grants him a chance to increase DMG and healing by a percentage when attacked.

It can also increase healing, Max HP and CRIT DMG by a percentage as a static bonus according to the type of equipment is it inlaid to (Weapons, Armor or Accessories) and the Star Rank of the card (I to IX in the table below).

Source(s): 

IGG website events

Price: n/a, not sold in stores


Card EffectsEdit

[Weapons]: Has a 10% chance while attacking or using a skill to inflict [A] extra DMG to the target and reduce its DMG by [B]% for 5 seconds. Effect triggers every 15 seconds.

[Armor]: Has a [C]% chance to increase DMG and healing by [D] for 6 seconds when attacked. Effect triggers every 12 seconds.

[Accessories]: Increases healing, Max MP,  and CRIT DMG by [E]%.


Effects by Star RankEdit

/ [Weapons] [Armor] [Accessories]
Star Rank [A]
(extra DMG)
[B]
(-DMG %)
[C]
(% chance)
[D]
(+% DMG & healing)
[E]
(+% healing, MAX MP, CRIT DMG)
I 18,000 15% 10% 13% 18%
II 36,000 18% 12% 16% 25%
III 54,000 21% 14% 19% 32%
IV 72,000 24% 16% 22% 39%
V 90,000 27% 18% 25% 46%
VI

108,000

30% 20% 28% 53%
VII 126,000 33% 22% 31% 60%
VIII 144,000 36% 24% 34% 67%
IX 162,000 39% 26% 37% 74%

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