Classes |
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KNIGHT • Crusader • Berserker • HUNTER • Ranger • Stalker • MAGE • Sage • Warlock • PRIEST • Cleric • Inquisitor |
The Knight's two main features are high HP and DEF. It employs melee combat as its primary mode of attack and is able to specialize as either a Crusader or Berserker at level 70.
As an unbeatable melee combatant basing its primary stats on Strength, the Knight possesses a natural advantage by having the highest base HP and Defense of all four classes.
The Knight is extremely versatile. As a tank, it can absorb exorbitant amounts of damage, generally keeping teammates from harm. When it comes to dealing damage, the Knight can dish out rapid and lethal combos to his enemies.
Knight Skills[]
Mastery of the deadly combat arts allows the Knight to deal great amounts of damage to anyone within range. Unfortunately, the lack of ranged skills can prove to be a stumbling block at times. Below is a listing of knight skills at their maximum values.
Click on [Expand] to view the skill's 3 rune effects. Each of these rune skills cost 1 runestone per use.
Single-Target Skills[]
Hack | Basic Attack of the Knight. Lv 1 (does not increase): Inflicts 100% physical damage. Cooldown Time: none No rune effects |
Furious Chop | Delivers a swift weapon attack. Lv 10: Deals 450 DMG +110% ATK. MP Cost: 25 MP Cooldown Time: 3 secs Casting Range: 120 |
Rune effects (available at Skill Lv 10) >>> | |
Charge | Charges directly to an opponent. Lv 10: Deals 165 DMG +103% ATK. MP Cost: 33 MP Cooldown Time: 15 secs Casting Range: 550 |
Rune effects (available at Skill Lv 10) >>> | |
Explosive Strike | Delivers a violent strike to an opponent. Lv 10: Deals 845 DMG+140% ATK. MP Cost: 38 MP Cooldown Time: 6 secs Casting Range: 120 |
Rune effects (available at Skill Lv 10) >>> |
Area Of Effect Skills[]
Tornado Chop | Performs an intricate dance of swirling blades, attacking up to 6 nearby opponents. Lv 10: Deals 350 DMG +62% ATK every 0.5 secs for 3 secs. Player must direct character movement for the duration of the attack. MP Cost: 56 MP Cooldown Time: 3 secs |
Rune effects (available at Skill Lv 10) >>> | |
Intimidation | Initimidates up to 8 nearby enemies. Lv 8: Deals minimal damage while reducing enemy DEF by 900 and MS by 50% for 5 secs. This skill activates aggro for affected targets. MP Cost: 40 MP Cooldown Time: 20 secs |
Rune effects (available at Skill Lv 8) >>> |
Survival Skills[]
Vigilance | Lv 6: Reduces damage taken by 60% for 5 secs. MP Cost: 78 MP Cooldown Time: 60 secs' |
Rune effects (available at Skill Lv 6) >>> |