Classes |
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KNIGHT • Crusader • Berserker • HUNTER • Ranger • Stalker • MAGE • Sage • Warlock • PRIEST • Cleric • Inquisitor |
The Inquisitor class is one of two transcendence classes available to a Priest at level 70.
Once this transcendence class is chosen, a character can choose to specialize in the other transcendence class at any time for 100 cash from the "Skills" menu (shortkey: J)
Transcending into an Inquisitor offers more damage output and debuffs that are useful for PvP as opposed to a Cleric which provides more survivability / defensive skills. Which class is better suited for Warrior's Trials is a subject of debate.
Read more: Priest Transcendence Skill Guide (IGG US Forum)
Class Details: Advance to Inquisitor to increase MATK by 10% and Max HP by 10%.
New Skills: [Possess], [Spirit Waltz] & [Devil's Contract].
New Skills[]
Skills[]
[Possess] |
Dark Magic deals damage to the target every 2 seconds for 12 seconds. MP Cost: 120 MP Cooldown Time: 1 second | |||||||||
Rune effects (each use consumes 3 runestones.) >>>
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[Spirit Waltz] |
Activating the Spirit Waltz will cause you to lose 1% of your HP every second, and will damage up to 10 enemies within a 350 radius for the same amount every second. (Click on the skill again to deactivate it) MP Cost: (n/a) Cooldown Time: 1 second |
Rune effects (each use consumes 3 runestones.) >>> |
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[Devil's Contract] |
Use Devil's contract to escape death for 5 seconds. MP Cost: 750 MP Cooldown Time: 120 seconds |
Rune effects (each use consumes 3 runestones.) >>> |